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Here’s a personal project of a real time Katana that i made using blender for modeling , substance painter for texturing and Unreal engine 5 for the final renders and presentation. For the katana the tris number is 14 526 tris. For the scabbard ( saya ) the tris number is 4 276 tris.
It feels so demotivating I can't be able to learn this
ArtStation - Katana ( Real Time Game ready )
Katana - Finished Projects - Blender Artists Community
Katana - Finished Projects - Blender Artists Community
Godot Engine My state machine structure for my character's
Complete Beginners Guide to Blender 3D, Harry Helps
Stylized low poly 3d models, weapons, props, assets
Animation and combat test! Please let me know what you think
Katana Game Ready - Blender Market
ArtStation - 'Sakura Blade' - Game Ready Katana
Media Success Story: Breakthrough Look Development and Lighting
Katana - Finished Projects - Blender Artists Community
Blender 2.8 - Game-ready Katana Timelapse