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When Prince of Persia was first released for the Apple II in 1989, it featured a unique visual style with remarkably lifelike animations. Amazingly, this was achieved by a lone programmer with rudimentary tech and virtually no budget. In creator Jordan Mechner
When Prince of Persia was first released for the Apple II in 1989, it featured a unique visual style with remarkably lifelike animations. Amazingly, this was achieved by a lone programmer with rudimentary tech and virtually no budget. In creator Jordan Mechner's his own words, here's how he did it.
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Have you actually forgotten that this isn't the first PoP game where you don't play the prince? In PoP 1 and PoP 2008 the protagonists were not princes. : r/PrinceOfPersia
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